[RomOption]
Rumble = 0
PDFURL = "http://m1.nintendo.net/docvc/NUS/USA/NKTE/NKTE_E.pdf"
[Render]
CopyColorBuffer = 1
CopyMiddleBuffer = 0
ClipRight = 2
[Input]
StickLimit = 90
[BreakBlockInst]
Count = 1
Type0 = 1
Address0 = 0x8009B518
Inst0 = 0x24E70002
JmpPC0 = 0x8009B2F0
Type1 = 1
Address1 = 0x8009B088
Inst1 = 0xA44FFFFE
JmpPC1 = 0x8009AE80
[RomHack]
Count=4
Address0 = 0x2490
Type0 = 4
Value0 = a8: 24 19 00 02 24 19 00 02
Address1 = 0x2890
Type1 = 4
Value1 = a8: 24 0A 00 02 24 0A 00 02
Address2 = 0x2638
Type2 = 4
Value2 = a8: 24 09 00 02 24 09 00 02
Address3 = 0x1238bb
Type3 = 1
Value3 = 0x1c
[VertexHack]
Count = 6
Image
VertexCount0 = 12
VertexAddress0 = 0x279fd0
TextureAddress0 = 0x2648e8
FirstVertex0 = a6:fa b1 00 af 05 bb
Value0 = a10:00 01
00 04 fc 54 00 66 06 65
Image
VertexCount1 = 31
VertexAddress1 = 0x284980
TextureAddress1 = 0x26bea8
FirstVertex1 = a6:fc 4a 00 58 00 bf
Value1 = a10:00 01
00 04 fc 40 00 58 00 9b
Image
VertexCount2 = 32
VertexAddress2 = 0x274100
TextureAddress2 = 0x253268
FirstVertex2 = a6:06 8f 00 dc fe a0
Value2 = a10:00 01
00 0e 07 4d 00 33 fe 9f
Image
VertexCount3 = 26
VertexAddress3 = 0x281ec0
TextureAddress3 = 0x25f4b8
FirstVertex3 = a6:ff 35 00 0e 01 48
Value3 = a10:00 01
00 0a ff 21 00 05 01 58
Image
VertexCount4 = 32
VertexAddress4 = 0x282340
TextureAddress4 = 0x2554b8
FirstVertex4 = a6:fd e8 ff cd fa b3
Value4 = a18:00 02
00 03 fd d9 ff ec fa c0
00 0c fd d9 ff ec fa c0
VertexCount5 = 26
VertexAddress5 = 0x281ec0
TextureAddress5 = 0x25f4b8
FirstVertex5 = a6:00 cb 00 0e 01 48
Value5 = a10:00 01
00 0a 00 df 00 05 01 58
[RomOption]
Rumble = 0
PDFURL = "http://m1.nintendo.net/docvc/NUS/JPN/NKTJ/NKTJ_J.pdf"
[Render]
CopyColorBuffer = 1
CopyMiddleBuffer = 0
ClipRight = 2
[Input]
StickLimit = 90
[BreakBlockInst]
Count = 2
Type0 = 1
Address0 = 0x8009ADFC
Inst0 = 0x24E70002
JmpPC0 = 0x8009ABD4
Type1 = 1
Address1 = 0x8009B18C
Inst1 = 0xA44EFFFE
JmpPC1 = 0x8009AF34
[RomHack]
Count=6
Address0 = 0x92e290
Type0 = 4
Value0 = a24:
14 67 0F EF 0F EF FA B1 BB 15 EC F8 F8 67 FC 54
00 66 06 65 33 C7 58 00
Address1 = 0x911997
Type1 = 1
Value1 = 0x04
Address2 = 0x2470
Type2 = 4
Value2 = a8: 24 19 00 02 24 19 00 02
Address3 = 0x2870
Type3 = 4
Value3 = a8: 24 0A 00 02 24 0A 00 02
Address4 = 0x2618
Type4 = 4
Value4 = a8: 24 09 00 02 24 09 00 02
Address5 = 0x12311b
Type5 = 1
Value5 = 0x1c
[VertexHack]
Count = 7
VertexCount0 = 32
VertexAddress0 = 0x274100
TextureAddress0 = 0x253268
FirstVertex0 = a6:06 8f 00 dc fe a0
Value0 = a10:00 01
00 0e 07 4d 00 33 fe 9f
Image
VertexCount1 = 18
VertexAddress1 = 0x28d660
TextureAddress1 = 0x26ef18
FirstVertex1 = a6:05 78 00 32 f3 1c
Value1 = a10:00 01
00 0e 00 e1 00 1e f5 65
VertexCount2 = 26
VertexAddress2 = 0x281ec0
TextureAddress2 = 0x24bc08
FirstVertex2 = a6:ff 35 00 0e 01 48
Value2 = a10:00 01
00 0a ff 21 00 05 01 58
Image
VertexCount3 = 31
VertexAddress3 = 0x282d30
TextureAddress3 = 0x254ea8
FirstVertex3 = a6:f2 bc 00 69 fd 9b
Value3 = a10:00 01
00 09 f2 9d ff c4 fd 62
VertexCount4 = 26
VertexAddress4 = 0x281ec0
TextureAddress4 = 0x24bc08
FirstVertex4 = a6:00 cb 00 0e 01 48
Value4 = a10:00 01
00 0a 00 df 00 05 01 58
VertexCount6 = 32
VertexAddress6 = 0x26a4f0
TextureAddress6 = 0x25aa38
FirstVertex6 = a6:03 90 00 01 fa aa
Value6 = a34:00 04
00 08 03 6d 00 01 fb 60
00 0b 03 6d 00 01 fb 60
00 0d 03 6d 00 01 fb 60
00 1a 03 6d 00 01 fb 60
Image
VertexCount5 = 32
VertexAddress5 = 0x26a4f0
TextureAddress5 = 0x25aa38
FirstVertex5 = a6:fc 70 00 01 fa aa
Value5 = a34:00 04
00 08 fc 93 00 01 fb 66
00 0b fc 93 00 01 fb 66
00 0d fc 93 00 01 fb 66
00 1a fc 93 00 01 fb 66
[FilterHack]
Count = 1
TextureAddress0 = 0xffffffff
SumPixel0 = 0x94140F0F
Data2_0 = 0x4401200
Data3_0 = 0x40000
AlphaTest0 = 250
[Cheat]
Cheat0 = 1
Cheat0_Addr = 0x8016271d
Cheat0_Value = 0x08
Cheat0_Bytes = 1